tag:blogger.com,1999:blog-3660440275208462634.post8306047656699454003..comments2023-05-13T06:01:18.748-07:00Comments on Air: Ryu's Fundamentals Part 1Airhttp://www.blogger.com/profile/01880233291550480362noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-3660440275208462634.post-3008639897119908032011-02-20T21:22:12.696-08:002011-02-20T21:22:12.696-08:00Hi Air
I have trouble with this one link even in t...Hi Air<br />I have trouble with this one link even in training mode, F.hp into c.hp srk, the c.hp is so difficult to time, i can get f.hp into m.k srk with more success but the f.hp into c.hp timing is soo awkward even with plinking i cant always get it right? Any ideas to make this easierUnknownhttps://www.blogger.com/profile/00149144464372181013noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-13547636623244056452011-02-20T21:20:37.424-08:002011-02-20T21:20:37.424-08:00This comment has been removed by the author.Unknownhttps://www.blogger.com/profile/00149144464372181013noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-19592755760097287692010-11-29T02:44:32.299-08:002010-11-29T02:44:32.299-08:00@ Jerm
You just have to remain calm and crouch bl...@ Jerm<br /><br />You just have to remain calm and crouch block and observe his tactics, some step kick and grab (tick grabs also) if he stepkick and kara throw, just dash back after the step kick also neutral jumps also hepls against step kicks you can also dp the step kick, besides ryu's cMP should stuff it. against ken its advisable to stay at mid range where you can react to his jumpins with ryu's anti air normals and stay away from his hop kicks. as long as you are not cornered it shouldnt be too dangerousUgonna Leonardhttps://www.blogger.com/profile/12537837510211609174noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-7149873869333336692010-11-26T07:35:31.653-08:002010-11-26T07:35:31.653-08:00Hi Air,
I tried to follow your advice, but my foo...Hi Air,<br /><br />I tried to follow your advice, but my footsies for Ryu seriously sucks. Especially against Ken and his forward stepkick. If I'm just outside the range of my cr.MK, his stepkick always catches me when I hadaoken. If I stand outside the range of his stepkick, I am at a range open to jump in from him which is dangerous to shoryuken him. I get owned by footsies, empty jump-ins and kara-grabs...May I ask how do you play a Ken match up?Jermhttps://www.blogger.com/profile/14397351624547422320noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-2571816386607711632010-11-03T19:42:18.303-07:002010-11-03T19:42:18.303-07:00@corey hello, i do not have any advice for pad pla...@corey hello, i do not have any advice for pad players since i am joystick player...but do use whatever device you feel comfortable with. This is not Japan (arcade based country). You can use whatever you want (no fucking turbo bullshit tho :P)for best performance. I will be posting part 2 reallll soon..~Airhttps://www.blogger.com/profile/01880233291550480362noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-38914119386216102332010-11-03T18:40:06.396-07:002010-11-03T18:40:06.396-07:00Hey Air,
Do you have any general advice for pad p...Hey Air,<br /><br />Do you have any general advice for pad players? I have a TE stick, but I honestly feel most comfortable using a pad (standard ps3, a la Vangief). I find dashing to be much easier on pad, although I must admit the d-pad is nowhere near as precise as a joystick. I'll wait until you post your other sections to ask Ryu-specific questions... Thanks for posting these guides, it's super helpful!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-21261261337687090372010-11-03T07:31:43.643-07:002010-11-03T07:31:43.643-07:00@Zver
quote "and with ryu how to do ambigiou...@Zver<br /><br />quote "and with ryu how to do ambigious cross ups( tatsu excluded?)"<br /><br />Ryu has a few ambigous crossups<br /><br />1. Jumping light Kick : after a throw taking one step back and jump light kick <br />2. Jumping Medium Kick: Same as above but is slightly unsafer than Jumping light kick<br />3. Jumping Fierce Punch: hard to land <br />4. Hk ground tatsu: after landing a throw wait for the opponent to lie flat on his back the low lick tatsu.(very unsafe against guile and vega)Ugonna Leonardhttps://www.blogger.com/profile/12537837510211609174noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-80010713238947711032010-11-03T06:46:25.095-07:002010-11-03T06:46:25.095-07:00nice article. nice head games. Keep it up.nice article. nice head games. Keep it up.Ugonna Leonardhttps://www.blogger.com/profile/12537837510211609174noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-29134336949615383782010-11-03T03:53:16.843-07:002010-11-03T03:53:16.843-07:00@Anton very simple, he landed the ex fireball >...@Anton very simple, he landed the ex fireball > FREE ultra link. Why not? and he can probably finish me with that ultra. Doesn't matter if he completes my super, i will end up having super in no time the next round. Here as long as I didn't waste my meter at all i still have advantage in the next round since i was the round 1 winner.Airhttps://www.blogger.com/profile/01880233291550480362noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-90755307748014684732010-11-03T02:39:50.141-07:002010-11-03T02:39:50.141-07:00One more question about ULTRA. U sad ultra need fo...One more question about ULTRA. U sad ultra need for comeback. And if i have life lead and villain almost nothing i dont need to use ultra for not big damage and it's only build super meter for my opp.<br />Ok and today i saw example in your fight vs Alex. <br />http://www.youtube.com/watch?v=xL1HnD9CSrs&t=1m15s<br />What do you think does he need use ultra in this situation? He has not big lead and u have already almost super meter. But damage not hight only 1\2 ultra and it's complete your super. <br />Sorry for bad english ))Unknownhttps://www.blogger.com/profile/14078445628767728193noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-14704055545863122802010-11-03T01:35:12.029-07:002010-11-03T01:35:12.029-07:00@Petey thank you, keep supporting
@Nguyen Ex fireb...@Petey thank you, keep supporting<br />@Nguyen Ex fireball is basically a FREE AA because they have to do an early jump in to hit u. So usually throw an ex fireball at a mid range after a normal fireball or when you r applying pressureAirhttps://www.blogger.com/profile/01880233291550480362noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-21898628296340487922010-11-02T22:59:02.982-07:002010-11-02T22:59:02.982-07:00Good stuff air! your absolutely right! Ive made my...Good stuff air! your absolutely right! Ive made my opponent come to me and played smarter! i have done better and won a few matches to my friends who i usually lose to. Your method does work. If i can get my anti air on point than ill be godlike @_@ kudos to your post and keep it up! cuz u do have fans who's reading this.Petey Streethttps://www.blogger.com/profile/00448178988577458020noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-17021749740608981702010-11-02T22:57:16.030-07:002010-11-02T22:57:16.030-07:00This comment has been removed by the author.Petey Streethttps://www.blogger.com/profile/00448178988577458020noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-87183864181500128402010-11-02T21:21:26.363-07:002010-11-02T21:21:26.363-07:00Hey Air, when is the best time to use EX fireball?...Hey Air, when is the best time to use EX fireball?Unknownhttps://www.blogger.com/profile/07596219890988646652noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-7568099455958374582010-11-02T18:06:25.100-07:002010-11-02T18:06:25.100-07:00@Petey From what you are telling me, you are playi...@Petey From what you are telling me, you are playing Ryu the wrong way imo. Don't forget your character throws projectiles, which means THEY should come to you, and not the other way around. Anyhow, against turtling characters r hard, so you have to throw wise fireballs and keep inching forward (eg. dhalsim, chun li)<br />To practice AA with your dp, i suggest you play online, don't do anything and just wait for your opponent to jump at you and practice your dp until you are confident with it. If ground game wise, you have to space yourself where the tip of your cr.mk hits. Practice more then u will b fine, good luckAirhttps://www.blogger.com/profile/01880233291550480362noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-13368071410682645522010-11-02T17:33:34.362-07:002010-11-02T17:33:34.362-07:00sup air, ok so im having problems with my ryu. I c...sup air, ok so im having problems with my ryu. I can land all hard combos, the one frame links, fadc to ultra etc. but my grounding game is terrible. I cant react with my dp when ppl jump in at me. The training room can only help me with my execution. How can improve my ground and anti air game? im having problems against turtling characters. I just seem to cant get in.Petey Streethttps://www.blogger.com/profile/00448178988577458020noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-44998203606879048132010-11-02T15:58:43.275-07:002010-11-02T15:58:43.275-07:00@Zver Terence basically answered my question, and ...@Zver Terence basically answered my question, and i think when you tech you pressed it a bit fast that's why you got thrown. Try to wait a bit<br /><br />@Anton it hits against akuma, his hit box is bigger than ryu and ken's. And akumas always try to do something off the ground, it works suprisingly well. Of course don't abuse it and make yourself predictableAirhttps://www.blogger.com/profile/01880233291550480362noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-71975062606020930682010-11-02T13:29:19.543-07:002010-11-02T13:29:19.543-07:00Great post. But how st.HK help vs akuma? He is not...Great post. But how st.HK help vs akuma? He is not big character. In what situation i can use it?Unknownhttps://www.blogger.com/profile/14078445628767728193noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-86819367880193119492010-11-02T12:28:18.652-07:002010-11-02T12:28:18.652-07:00thanks dude that really helped. i will ask more qu...thanks dude that really helped. i will ask more questions in this awesome blog.-Zver-https://www.blogger.com/profile/04805647496920412794noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-12208178630572896702010-11-02T11:10:22.957-07:002010-11-02T11:10:22.957-07:00It's to change up the timing, mainly. With j.L...It's to change up the timing, mainly. With j.LK, the opponent has to try to tech the throw right away. With j.MK, they will still be in block stun when you land. Changing up your timing is one way to beat people trying to crouch tech everything.<br /><br />The window to tech a throw with crouch tech is only after they try to throw you. If you press it too early then you might get thrown out of your c.LK. So time your input to be when you expect to be in blockstun.Terencehttps://www.blogger.com/profile/07901772820821836779noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-1571578850990922042010-11-02T09:16:08.331-07:002010-11-02T09:16:08.331-07:00and i always get grabbed. am i doing crouch tech w...and i always get grabbed. am i doing crouch tech wrong? i just dont understand. im always pissed when i fight with a grabbing opponent. he grabbed me for the whole round. am i dont understand whats wrong.-Zver-https://www.blogger.com/profile/04805647496920412794noreply@blogger.comtag:blogger.com,1999:blog-3660440275208462634.post-31431754920978396352010-11-02T09:01:37.722-07:002010-11-02T09:01:37.722-07:00Air, a quick question.With Ryu, when doing a cross...Air, a quick question.With Ryu, when doing a cross up, why some people use jumping light kick instead of medium kick? is there any difference? and with ryu how to do ambigious cross ups( tatsu excluded?)-Zver-https://www.blogger.com/profile/04805647496920412794noreply@blogger.com